Far Far West Souls and Currencies: What to Spend Where
Every Currency at a Glance
| Currency | Main sink | Source |
|---|---|---|
| Souls | Gamba Machine — 250 per random Joker | Mission kills, drops |
| Gold | Joker shops, Wandering Trader | Missions, milestones, Gold Tooth Joker farming |
| Blueprints | Crafting | Drops; 15 free from the active compensation code |
| XP Tickets | Leveling boosts | Devlog codes, quests |
| Uranium | Trading / refining / Joker copying (+leftover→XP) | In-match since Frostburn |
| Equipment fragments | Weapon unlocks (6 per weapon) | Bosses, Coyotes, Anvils, Wishing Wells |
What to Spend Souls On
The honest answer: Souls have one sink — the Gamba Machine — so the question is when, not where. Hold your Souls until:
- Your Joker slots exist. At low levels only one slot is usable (jokers guide); pulls before then sit in inventory.
- You know your build direction. A random Joker is only as good as its fit — pick a build first.
- You’ve done the mission-drop math. Missions shower temporary Jokers for free; Gamba pulls are for the permanent collection.
Gold and the Gold Tooth Farm
The community’s standing gold route is the Gold Tooth Joker (boosts gold gain) run on horde-dense maps — documented in the 240k-view tips roundup. Combine with XP farming since both want the same high-density missions.
Don’t Hoard Uranium
Leftover Uranium auto-converts to Weapon and Hero XP at the end screen — it is never wasted, so spend freely on Wandering Trader stock and Joker copies mid-run.
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